Summary
Size: Medium
Playtime: ~2 hrs
Energy: High
Emotional tone: [...] & Reality-Twisting
60% Talking; 40% Action
30% Comedy; 70% Darkness
"After all the fear and the mayhem, Cuno and Cunoesse are finally there: landing on the shores of Hämärä Maa, their promised shadow-land. Greeted with the sounds of shamanic singing and solemn drums, the kids will catch the locals in the midst of a funeral ceremony, gaining a glimpse into both the cultural practices of the Näkki and the strange and colorful faces of the island's population. The island has changed since Cunoesse has last called it home. Only her impossibly old grandfather remains, and her [sins?]. She knows she must do one last thing before she can plead to be readmitted into her tribe. Under the pretense of a Hämärän naming ceremony, Cunoesse pressures Cuno into ingesting the bone marrow of the psychedelic cave fish. As Cunoesse takes on the role of his fucked-up trip shaman, Cuno grapples with the growing clarity that her goal is deeply sinister: to bind him to herself, or kill them both trying. Cunoesse embraces him and throws them both off a pier, pulling him deep under water, triggering the stylish climax sequence of the game: the Underwater Psychedelic Trip. Reality will [...] as you seemingly sink for an eternity, fighting for your life and your identity as Cunoesse's true intentions come to light - to use the drug to manipulate Cuno into total and irrevocable ego death, and make him believe that he is Jaakko, the boy Cunoesse killed in the caves three years prior. That was her plan all along: to bring Cuno all the way from Martinaise to buy herself passage back into her community by replacing what she has broken. All she needs him to do now in order for her plan to work is to play along, *really* play along, so deeply that he will never recall being someone else ever again. Their showdown under water will determine whether Cuno will let go of his identity in one [...], or if he is willing to kill his other half in order to remain who he is. The Act spins off into up to five possible endings, depending on which one of the kids lives, dies or is brainwashed."