Game Development Roadmap|
| |-- Fundamentals
| |-- Introduction to Game Development
| | |-- Types of Games (2D, 3D, Mobile, VR)
| | |-- Game Development Life Cycle
| |-- Game Design Basics
| | |-- Game Mechanics
| | |-- Storytelling in Games
| | |-- User Experience (UX) in Games
|
|-- Game Engines
| |-- Unity
| | |-- Understanding the Interface
| | |-- Scripting with C#
| | |-- Physics and Animation
| |-- Unreal Engine
| | |-- Understanding Blueprints
| | |-- C++ Programming
| |-- Godot
| | |-- Game Scene Development
| | |-- GDScript Basics
|
|-- Game Programming
| |-- Programming Languages
| | |-- C++ (Unreal Engine)
| | |-- C# (Unity)
| | |-- Python (Prototyping and Scripting)
| |-- Game Loop and Event Handling
| | |-- Game State Management
| | |-- Input Handling (Keyboard, Mouse, Touch, etc.)
|
|-- 2D Game Development
| |-- Game Mechanics for 2D
| | |-- Collision Detection
| | |-- Physics Simulation
| | |-- Movement and Animation
| |-- Graphics and Art
| | |-- Sprite Animation
| | |-- Tile-based Level Design
|
|-- 3D Game Development
| |-- 3D Modeling and Animation
| | |-- Using Blender for 3D Assets
| | |-- Rigging and Skinning
| |-- 3D Physics
| | |-- Rigidbody Dynamics
| | |-- Collisions in 3D Space
| |-- Camera Systems
| | |-- First-person and Third-person Cameras
| | |-- Camera Interpolation and Smoothness
|
|-- Game Audio
| |-- Sound Effects
| | |-- Creating and Implementing SFX
| | |-- Audio Design in Games
| |-- Background Music
| | |-- Dynamic Soundtracks
| | |-- Adaptive Music for Game Events
|
|-- Artificial Intelligence in Games
| |-- AI for NPCs
| | |-- Pathfinding (A* Algorithm)
| | |-- State Machines and Behavior Trees
| |-- Procedural Content Generation
| |-- AI for Opponents
| | |-- Combat AI
| | |-- Strategy AI
|
|-- Multiplayer Game Development
| |-- Networking Basics
| | |-- Client-Server Architecture
| | |-- Real-time Multiplayer Games
| |-- Matchmaking and Server Architecture
| | |-- Peer-to-peer Networking
| | |-- Dedicated Servers
|
|-- Game Monetization
| |-- In-App Purchases
| | |-- Virtual Goods and Currency
| | |-- Ad Integration
| |-- Game Distribution
| | |-- Steam, Epic Games Store, and App Stores
| | |-- Publishing and Marketing Strategies
|
|-- Virtual Reality (VR) and Augmented Reality (AR) Development
| |-- VR/AR Basics
| | |-- Oculus Rift and HTC Vive Development
| | |-- Unity/Unreal for VR/AR
| |-- Interaction Design for VR/AR
| | |-- Hand Tracking and Gesture Recognition
| | |-- Immersive Environment Design
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|-- Game Testing and Debugging
| |-- Quality Assurance (QA)
| | |-- Playtesting and Feedback
| | |-- Bug Tracking and Fixing
| |-- Performance Optimization
| | |-- Reducing Load Times and Memory Usage
| | |-- Frame Rate Optimization
|
|-- Game Publishing and Marketing
| |-- Game Release Strategies
| | |-- Early Access and Beta Testing
| | |-- Launch Planning and Publicity
| |-- Community Engagement
| | |-- Building a Player Community
| | |-- Social Media and Influencer Marketing
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