int (*oFix_FakeDamage)(int a1);
int Fix_FakeDamage(int a1)
{
Β Β Β *(BYTE*)(*(DWORD*)(a1 + 412) + 3056) = 2;
Β Β Β return oFix_FakeDamage(a1);
}
HOOK_LIB("libUE4.so", "0x2FE9EB8", Fix_FakeDamage, oFix_FakeDamage);
int Fix_FakeDamage(int a1)
{
Β Β Β *(BYTE*)(*(DWORD*)(a1 + 412) + 3056) = 2;
Β Β Β return oFix_FakeDamage(a1);
}
HOOK_LIB("libUE4.so", "0x2FE9EB8", Fix_FakeDamage, oFix_FakeDamage);
Fix bullet track damage Glitch x32